High proficient Game Developer bringing proven history of successfully utilizing latest features to create exciting games. Highly energetic professional with over 4 years of experience and meticulous eye for detail. Thorough understanding of gaming trend combined with expertise in various areas of game development
Started as a Client Engineer, was given the opportunity to take on the Lead Client Engineer role in Oct 2023.
Responsibilities include coordinating with the other teams, working and leading other Client Engineers in the team, and ensuring product delivery according to project timeline.
Was also in charge with maintaining the project, be it ensuring feature stability or ensuring SDKs are up to date to meet various requirements based off client or platform needs
- Handled discussions between different departments such as art, back-end and design teams to come up with a solution that meet the game's vision
- Lead for handling apple related platform (MacOS/iOS) and the handling of the deployment and management of the platform
- Lead System programmer and was in charge of various base features such as localization and a UI framework for other developers to work on top of.
- Feature owner for various features of the game.
- Conducted various code reviews for areas that falls under my role and specialty
- Helped developed and launch multiple award winning games such as "Battlesky tap-tap", "Battlesky Harpooner" "Battlesky bridgade" on mobile platforms and an upcoming game "Cuisineer" which was relatively recently released on steam
- Handled a wide range of game development such as UI programming, gameplay programming and AI programming (just to name a few)
- Strong fundamentals and knowledge on game design; Was part of various feature's design progress