Summary
Overview
Work History
Education
Skills
Websites
Languages
Timeline
Generic

Tomoaki Itabashi

Summary

High proficient Game Developer bringing proven history of successfully utilizing latest features to create exciting games. Highly energetic professional with over 4 years of experience and meticulous eye for detail. Thorough understanding of gaming trend combined with expertise in various areas of game development

Overview

6
6
years of professional experience

Work History

Lead Client Engineer

Gumi Asia
12.2022 - Current

Started as a Client Engineer, was given the opportunity to take on the Lead Client Engineer role in Oct 2023.

Responsibilities include coordinating with the other teams, working and leading other Client Engineers in the team, and ensuring product delivery according to project timeline.

Was also in charge with maintaining the project, be it ensuring feature stability or ensuring SDKs are up to date to meet various requirements based off client or platform needs

Lead Game Engineer

Cyberarts Studios
02.2022 - 12.2022

- Handled discussions between different departments such as art, back-end and design teams to come up with a solution that meet the game's vision

- Lead for handling apple related platform (MacOS/iOS) and the handling of the deployment and management of the platform

- Lead System programmer and was in charge of various base features such as localization and a UI framework for other developers to work on top of.

- Feature owner for various features of the game.

- Conducted various code reviews for areas that falls under my role and specialty

Game Programmer

Battlebrew Productions
08.2018 - 07.2019

- Helped developed and launch multiple award winning games such as "Battlesky tap-tap", "Battlesky Harpooner" "Battlesky bridgade" on mobile platforms and an upcoming game "Cuisineer" which was relatively recently released on steam

- Handled a wide range of game development such as UI programming, gameplay programming and AI programming (just to name a few)

- Strong fundamentals and knowledge on game design; Was part of various feature's design progress

Education

Specialized Diploma -

Singapore Polytechnic
Singapore
04.2018

Skills

  • Critical Thinking
  • Programming Languages
  • Bug Fixes
  • Complex Problem-Solving
  • Systems Thinking
  • Game Prototypes
  • Training Junior Team Members
  • CI/CD
  • Unity 3D
  • Object-Oriented Programming
  • Production Pipeline and tools
  • Working with other teams

Languages

English
Bilingual or Proficient (C2)
Chinese (Mandarin)
Intermediate (B1)
Japanese
Upper intermediate (B2)

Timeline

Lead Client Engineer

Gumi Asia
12.2022 - Current

Lead Game Engineer

Cyberarts Studios
02.2022 - 12.2022

Game Programmer

Battlebrew Productions
08.2018 - 07.2019

Specialized Diploma -

Singapore Polytechnic
Tomoaki Itabashi