Unity Developer with hands-on experience in building modular gameplay systems, scalable UI architecture, and real-time networking using C#, Protobuf, and Photon. Worked across genres including survival, multiplayer FPS, and card-based strategy. Able to build clean code from scratch and quickly adapt to existing codebases. Passionate about creating intuitive and engaging player experiences in collaborative development environments.
Personal project exploring FPS mechanics, multiplayer network architecture, and modular framework design
Steam:
https://store.steampowered.com/app/3178660/Blood_Rising/