Versatile CG Artist proficient in job-related software, including Autodesk Maya, Blender, Houdini (Occasionally) and Adobe Creative Suites such as Photoshop, Illustrator, After Effects & Premiere Pro.
Although my expertise relies heavily on Lighting and Rendering, I am experienced in creating Hard and Soft Surface 3D Models and Look Development.
As an individual, I am an enthusiastic team player who takes pride in both team work as well as my growth as an artist. I am also accustomed to working in deadline-driven environments. I make it a habit to practice well-developed verbal and written communication skills paired with excellent project management abilities.
3D modeling